Achievement popped in the game at 31 but then when I changed the time back to the present it didn't pop in the system and all my progress was deleted when it synced to the system. I picked a month last year and went through days 1-31 in order playing one challenge for each day. I actually used the date change trick earlier this month. And regardless of subscriber numbers, analyst firm DFC Intelligence recently said that Game Pass "does not appear to be a sustainable long-term business model," largely because of how much valuable first-party content Microsoft has to include to attract those subscribers.Building on everyone's work here, I think my experience just getting this will be useful to someone. Providing creators with options and choice enables them to experiment and do what they like and actually create more immersive and creative experiences without having to fit into a mold."įinding those new revenue-generating options could be a key focus for Microsoft, which has seen Game Pass subscription growth slow down in recent months. "How will players react if ads are placed in these experiences? Since Xbox Game Pass already provides so much value as a bundle, these ads have to be very unintrusive to maintain a suspension of disbelief core to the game experience."īond seemed to acknowledge this elsewhere in the Rolling Stone interview, saying that any gaming business model should have "an endemic link to the nature of the gameplay. "There’s an understanding by gamers that games will carry ads, but that understanding isn’t necessarily there for AAA-quality games," Naavik analyst Fawzi Itani wrote last year. But it's less clear if these kinds of ad breaks would be as welcome during loading screens or between levels of high-end console games. Since then, mobile gamers have widely accepted interstitial video ads as the price they pay to enjoy many free-to-play titles (though the frequency and length of those ad breaks can vary widely). One in-game ad study from 2009 warned developers not to interrupt the game experience and found marketing that "obstruct the game’s flow might ruin the whole effort and generate irreparable damage" to a brand. Further Reading Study finds in-game advertising works, makes brands coolerBut that wave of in-game advertising in console games was overwhelmingly focused on messages placed in game worlds, like messages plastered on in-game billboards or even NPCs hawking other games.
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